Additional Tuning Installation (by seke757, Mad Driver and Avant)

1. Using Spark or Alci's IMG Editor 1.5 open gta3.img archive (#:\Grand Theft Auto - San Andreas\models\)
ADD ALL new files from mod's folder to gta3.img (from fbmp_a_f.dff to rbmp_d_f.dff) 
Save all changes and make rebuild of gta3.img (Actions -> Rebuild)

2. Open veh_mods.ide (#:\Grand Theft Auto - San Andreas\data\maps\veh_mods) and ADD this new lines, using FREE ID: 
You can know yours FREE ID list, if you install this CLEO script into your game: https://gta.com.ua/file_sa_details.phtml?id=5767

13892, fbmp_b_f, flash, 100, 2101248
13893, fbmp_d_f, flash, 100, 2101248
13894, fbmp_e_f, flash, 100, 2101248
13895, fbmp_f_f, flash, 100, 2101248
13896, rbmp_b_f, flash, 100, 2101248
13897, rbmp_d_f, flash, 100, 2101248	

!Save all changes, when you add all new lines!

3. Open shopping.dat (#:\Grand Theft Auto - San Andreas\data\) and ADD this new lines on section "section CarMods":

		fbmp_b_f		BMPSTR		respect 0 	sexy 0		1500
		fbmp_d_f		BMPSTR		respect 0 	sexy 0		1500
		fbmp_e_f		BMPSTR		respect 0 	sexy 0		1500
		fbmp_f_f		BMPRCR		respect 0 	sexy 0		1500
		rbmp_b_f		BMPSTR		respect 0 	sexy 0		1500
		rbmp_d_f		BMPSTR		respect 0 	sexy 0		1500

Next step is adding new lines in section: 
	section carmod3 # Street Racers
	type CarMods
		item fbmp_b_f
		item fbmp_d_f
		item fbmp_e_f
		item fbmp_f_f
		item rbmp_b_f
		item rbmp_d_f

!Save all changes, when you add all new lines!
		

4. Afterwards, find line "flash" in carmods.dat and paste this line:
flash, nto_b_l, nto_b_s, nto_b_tw, fbmp_a_f, fbmp_b_f, fbmp_c_f, fbmp_d_f, fbmp_e_f, fbmp_f_f, rbmp_b_f, rbmp_a_f, rbmp_b_f, rbmp_b_f, rbmp_c_f, rbmp_d_f, exh_a_f, exh_c_f

!Save all changes, when you add all new lines!


5. Install Open Limit Adjuster and Fastman92 Limit Adjuster (together!)
- Open Limit Adjuster
no changes in III.VC.SA.LimitAdjuster.ini
- Fastman92 Limit Adjuster
find the following lines in Fastman92limitAdjuster_GTASA.ini
; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs = (example: 13898) next free ID after yours, it means your ID (13897) + 1

!Save all changes when you finish!

6. If you want to see new tuning parts names, you need to put file alpha.fxt in cleo\cleo_text folder located on your game directory.
You must install CLEO 4 Library for properly working!

7. Launch the game and play!